2022 - Rapid React
In the 2022 FRC game Rapid React, teams are tasked with shooting cargo balls into a lower and upper target hub. Then, they must traverse the several rungs of their hanger, which increase in height, before time runs out.
2021 - Fall Season ball battle
To equip our team well with basic knowledge in our program, we have decided to hold a series of competitions between two sub-teams. Both teams have received a mini-bot. This mini-bot is essentially a small robot chassis, with motors, and a basic electronics system. All the programming, attachments, and modifications were up to the sub-team to figure out. By putting both sub-teams through a mini-competition, new members will learn new skills and will get a small sample of what a competition would look like during a normal season. Returning members are able to use this pre-season to sharpen their skills and teach new members their skills, depending on the guild.
2021 - gAME cHANGERS/wATER GAME
To continue facilitating a space with innovative thinking in a competition setting, our mentors and student leaders created a 2021 Water Game for our team to compete in against each other and another local team. Each team must build a boat and navigate through swimmers, rescue a family from their burning boat, and put out the fire. Additionally, they may retrieve a mermaid to bring to her cave and dive for sunken treasure.
2021 - wATER GAME Teams
2020 - Fall season Intramural
In place of the usual training we do for our fall-seasons, our head mentors and student leaders created our Intramural Competition. We split our team into sub-teams of about seven with each guild represented, and each sub-team designed, tested, and created a robot to take part in our four-part game. The game included challenges in speed, traction, maneuverability, and shooting. We found that the intramural competition was really useful in training new students in a very practical, competition-like setting and overall a successful creation.
2020 - infinite recharge
In the 2020 FRC game Infinite Recharge, teams were tasked with shooting power cells (balls), turning the color wheel, and hoisting their robots up on a bar that has one anchor point. Unfortunately, the 2020 Season was cut off in the third week of competition due to COVID-19.
Due to the cancelation of the season, we do not have competition pictures with either our team or our robot.
2019 - Launch
In the 2019 competition, teams have to be able to bring hatches to the rocket and cargo ship. Along with delivering hatches, teams may deliver balls or "cargo" to both the rocket and cargo ship.
While attending the Del Mar Regional, we were the second place alliance and won the runner up Safety Award and the Gracious Professionalism Award!
While attending the LA Regional, we were the second place alliance captain allowing us to go on to Nationals. We also won the Safety Award!
2018 - Power up
In the 2018 competition, First Power Up, teams have to be able to deliver power cubes to their side of both switches and a scale to gain ownership. Additionally, teams can deliver cubes to the vault, where cubes can activate power ups that can help the teams.
While attending the Orange County Regional, we won the Entrepreneurship Award! To see our complete submission, click the button below.
In the 2017 competition, First Steamworks, teams must compete to earn points by getting "fuel" into the boiler, and collecting and delivering gears to allow the airship to fly. Near the end of the match, the robots have to be able to climb onto the airship to be able to gain more points.
While attending the Central Valley Regional, we won the Team Spirit Award!
In the 2016 competition, First Stronghold, the goal of the robots is to score points by breaching defenses, and throwing boulders. Teams have to breach different types of barriers and get into enemy territory. The robot then has to throw boulders into the enemy castle. In the last 30 seconds of the game, teams are able to climb or scale the enemy castles, and gain more points.
2015- Recycle Rush
In the 2015 competition, Recycle Rush, teams compete to stack boxes, put trash cans on top of boxes, and put litter inside the trashcans to gain points. Teams are able to give litter to their robots and robots are able to get boxes and trash cans from the landfill center.
2014- Aerial assist
In the 2014 competition, Aerial Assist, the goal is to get the balls into certain goals marked on the field to gain points. Teams can earn one point by getting balls into the lower goals, but can earn five points by shooting the balls into the goals above the driver stations.
2013- Ultimate ascent
In the 2013 competition, ultimate ascent, the team's robot has to be able to get Frisbees, into certain slots to gain points. Near the end of the match, teams have to climb a bar in order to gain more points. During this time, EPIC Robots was partnered with St. John Bosco and St. Joseph to create Team 4123.